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Character Animation with Kinect Motion Capture

By on February 19, 2013

Last time, I gave an overview on how we can capture 3D photo-quality people for augmented reality executions.  One of the challenges going forward is once we capture them, how do you animate them? Again, our number one constraint is that we are always fighting the time budget. Animating people by…

Unity Augmented Reality Workspace


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Unity: Our drag n drop augmented reality engine

By on February 18, 2013

Now that we have a 3D model, we have to figure out a way to make her show up in augmented reality space, which usually means we need a video game engine. Normally, these things take a lot of time and experience to write (I think it took me…


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Photographing People in 3D with Photogrammetry

By on February 13, 2013

Photogrammetry
When you don’t have an army of vfx artists at your disposal, you are constantly fighting one big enemy: time. Surprisingly, the time budget is your biggest enemy, even more than the money budget.  When working at the high-end vfx level, the…

Augmented Reality Bug Light Girl by Mythly Studios


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An Augmented Reality Breakdown with Bud Light

By on February 9, 2013

Back in November 2011, I saw a pretty cool augmented reality ad-app: the app provided you X-ray vision into Moose Jaw’s catalog and it would show you the models in their underwear. Now this app got a lot of buzz (increased catalog sales by 35%!) but what I found…