TLDR: Download @
We’re ramping up on our next project, our upcoming UE4 Stereo 360 Export, and Alembic Importer plugins, but we wanted to re-release an old favorite: a DK2 Updated version of the K&L Station + Batcave!
It’s crazy to think that only a year ago, we released the KNLStation to…
Be a Divergent in Insurgent
TLDR: Download @
Gear VR: Oculus Home on GearVR
I’m excited to finally be able to share with you guys what we’ve been working on for the past 4 months – our first movie tie-in VR experience!
How would you like to be a character in…
TLDR: Download at https://share.oculusvr.com/app/nbcs-the-voice-360-be-the-coach
A bit of a change of pace from our usual fantasy & sci-fi worlds, we just wrapped working with NBC to create a VR component for their Voice 3D 360 chair tour. When NBC approached us about this, we were excited that about the opportunity to experiment with…
DOWNLOAD THE DK2 VR EXPERIENCE: Windows VR YOUTUBE PLAYBACK: https://www.youtube.com/watch?v=lrq0KRbRk1U This is our most visually-rich experience to date — a high-end PC is required. The road to the DK2 Edition was full of surprising challenges but we’re happy that we have a 75 fps version with solid positional tracking. I know you guys are…
DOWNLOAD THE VR EXPERIENCE: Windows
VR YOUTUBE PLAYBACK: https://www.youtube.com/watch?v=lrq0KRbRk1U
WATCH THE MOVIE: senzapeso.com
This is our most visually-rich experience to date — a high-end PC is required.
We’re excited to present our latest cinematic Virtual Reality experience, Senza Peso, along with its short film counterpart.
The idea: Watch the visually and musically-rich short film, then descend into the beautiful realms…
We just posted up our new VR experience titled K&L Station which leads you into our experience, the CAVE. (The link is in the previous blog post)
We wanted to create a branded opening experience that leads you into each of our VR experiences. Similar to a Film Studio title…
A Cinematic Hugo meets the 5th element
Quick blog post today. First off, thanks to everyone who helped beta test. The feedback really helped us turn up the graphics to 11. So without any delay, here’s our next Oculus VR release:
Windows x86: http://bit.ly/1fA4KAK
A couple of notes….
Real time shadows are still an annoyance in real time graphics. Surprisingly, even the latest next-gen games use a multitiude of shadowing techniques to compensate for each one’s shortcommings. (Crytek shadow techniques: http://www.crytek.com/download/Playing%20with%20Real-Time%20Shadows.pdf)
The solution? Visual scoping. Be cogniscent of the techniques available and craft the art direction within those…
The Cave: Chillin’ with J.A.R.V.I.S in Virtual Reality
Ever wanted to know what it would be like to control J.A.R.V.I.S. like Iron Man? So did we. So we made a Virtual Reality demo for the Oculus. Try it out and let us know!
We’re really excited about creating…
So over the last couple of months, Cory & I have been working on putting together an augmented reality short and we’ve been chipping away at all sorts of workflow obstacles to overcome. One of the big challenges is figuring out a way to not have to use 45…