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unreal engine

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UE4 HLSL & Shader Development Guide, Notes, & Tips

By on April 28, 2018

Here are some tips & notes on how to add a custom hlsl shader, new lighting models, expressions, and global functions in Unreal Engine. Also included some quality of…

Dev Snippets

Visual AssistX Support For UE4 C++

By on May 14, 2017

Visual Assist has support for UnrealEngine C++ but you must enable with registry settings #Protip #GameDev:
https://docs.wholetomato.com/default.asp?W763

Dev Snippets

UE4 4.15 Selective Light Baking

By on May 1, 2017

We heavily rely on sublevels to compartmentalize the different zones in our game. Unfortunately, the default light baking functionality doesn’t really accommodate this as baking from a level invalidates the…

Dev Snippets

Protip: UE4 UI To Set Engine.ini console variables

By on April 18, 2017

I always grepped the source code or the DumpConsoleCommands console to find all the hidden UE4 console variables. Thanks to Nick Donaldson, I learned that there was a nice…

Dev Snippets

Protip: UE4 Selective Eye Rendering In Stereo

By on March 22, 2017

When using stereo instancing/multiview or the forward renderer, you can’t use screenposition or the stereo pass enum to determine whether you’re rendering the left eye or right eye.
Instead, in…