When using stereo instancing/multiview or the forward renderer, you can’t use screenposition or the stereo pass enum to determine whether you’re rendering the left eye or right eye.
TLDR: Download @
UE4.5 Project: https://s3-us-west-1.amazonaws.com/kitelightning/SenzaPeso.Clean.DK2.Src.UE4Marketplace.zip
We’ve been wanting to do this for awhile but we’re finally releasing the UE4 Senza Peso project!
We want to give back and by sharing the Senza Peso…