Senza Peso resurrection!
At last Senza Peso has risen out of the DK2 ashes and resurrected through the lenses of CV1 & Vive! Today at the Toronto Film Festival POP exhibit peeps will experience the rebirth of what I’m calling Senza Peso 1.5 and within a few weeks the fully refreshed Senza 2.0 will be available on Steam and Oculus home. It’s funny how the “quick pass” of getting it working on the latest UE4 turned into rebuilding assets, textures, timings, and other things that I shouldn’t be spending time on but It looks a lot cooler and stands up to the new tech. We hope you guys enjoy it…and with some effort I think I can convince Ikrima to brush the dust off his UE4 Plugin and capture it for gearVR! Of course we’re talking 3 levels deep of Inception time so it might be a while!
GE Neuro Updated
Our GE Neuro experience is also hitting Steam and Oculus in the next few weeks so check it out if you haven’t already. It was quite a fun VR project we created for GE last year where you shrink and enter the imaginary mind of a musician. AMD came onboard with their latest and greatest hardware / software so we could push the visuals to the max.
Many of you guys know we spent the last year in Europe to escape the noise and get deep into the creative on our new VR game Bebylon. We’ll we’re back in Los Angeles and set up shop right at the beach and even have some talented new folks coming on board to help us realize our ever growing Bebylon vision. And thanks to the massive reinforcements by our investor team we’re getting medieval on the production and have some fun details and BTS on all of this rolling out very soon.