iPhone X Facial Capture – Apple blendshapes
Project bebyface is a series of tests I’ve been doing to find a fast pipeline for performance capture (Face and body) that we can use for our up and coming game Bebylon: Battle Royale. http://bebylon.world
Check out the previous tests for more info regarding the iPhone X capture process. (starting with the most recent)
Apple ARKit Blendshapes
Along this journey a super cool developer extracted and sent me Apples blendshapes used in ARKit which I used in Maya (using built-in deformers) to generate a fresh set of blendshapes for our beby character. They were not a drastic improvement over the make shift blendshapes I originally made but they definitely helped achieve a more natural look and act as a perfect starting point for creative augmentation. I wish this was a more full blown tutorial on that process (Hopefully thats something i can do very soon) but in the meantime, I’m attaching a link to the apple blendshape set that you can use as a reference or to generate blendshapes for your own character.
the Apple blendshapes are OBJ
Apple blendshapes51 OBJs.zip