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We are a creative development studio with cinematic film sensibilities forging experiences to move people.
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Download Insurgent VR: Shatter Reality

By on March 10, 2015

Be a Divergent in Insurgent

TLDR: Download @
DK2: https://share.oculus.com/app/insurgent-shatter-reality
Android: https://play.google.com/store/apps/details?id=com.lionsgateapp.cb_insurgentvr
iOS: https://itunes.apple.com/us/app/insurgent-vr/id971609992?mt=8
Gear VR: Oculus Home on GearVR

Hey guys,

I’m excited to finally be able to share with you guys what we’ve been working on for the past 4 months – our first movie tie-in VR experience!

How would you like to be a character in a scene from a blockbuster movie? This was how Lionsgate approached us back in September when they asked us to create a VR experience for their upcoming Insurgent movie.

Since the movie revolves around a VR simulation tie in, we thought it would be perfect for VR and right up our alley – combine cinematic narrative with surreal and epic visuals. Lionsgate’s support allowed us to film the principal talent such as Kate Winslet & Mekhi Phifer on set during film production. We also got a chance to introduce them to VR with Senza Peso.

We wanted to have the widest release possible for this so we have:

  • A DK2 Version
  • A Gear VR Movie Theater experience to watch the movie trailer and GearVR port of the DK2 Version
  • A traveling city tour with a custom designed/built chair from the VR experience with full haptic feedback and 4D components
  • Google Cardboard mobile apps (Android & iOS)

But of course, we didn’t want to sacrifice visual quality to achieve this. So we developed some tools that we hope to share with you guys down the road.

UE4 Stereo 360 Movie Export Plugin

We wanted to maintain the same level of visual quality across all the different devices so we created a UE4 plugin that allows VR Developers to export synthetic stereoscopic 360 movies.

Our new plugin will allow developers to easily create GearVR ports of their passive desktop experiences. We imagine down the road, this can also be an amazing way for Let’s Play videos that people can consume in VR.

Best news of all: we’re opensourcing the plugin and giving it out for free! We hope to post it to our github repo in the next couple of weeks but stay tuned for more details to follow.

Left_03213cropped

Alembic Cache Playback

To create a fast content production workflow, we also wrote an alembic cache plugin that allows you to playback Alembic files in UE4. This allows us to import vertex cache animation such as water simulations or rigid motion animation such as our lab destruction sequence containing 10k destroyed lab fragments shown in the screen capture above.

We’re excited about this because this will hopefully allow us to bring film like visual effects into our VR experiences in a fast big way.

Our plan

We’ve been fortunate and thankful to have a couple of big brands and clients ask us to do some commercial VR work, but like we’ve always said, our main goal is to create original content. It’s been amazing having these clients so that we can sustain ourselves while doing VR fulltime until the consumer headsets start coming out. Our other options were to raise investor money or seek out a publishing deal, neither of which is appealing to us at this stage.

The great thing is that after our next client project, our plan is to work from June to December on our own original idea and hopefully be able to grow the 2 man K&L duo to a trio or even a team 🙂

Either way, we’re super stoked and can’t wait for the VR headsets coming out this year!

And as always, let me know what you think of the Insurgent experience.

 

Cheers,
Cory & Ikrima

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26 Comments
  1. Reply

    Michael

    March 10, 2015

    Amazing great demo!
    And what a great act to share your plugin!

  2. Reply

    Tim

    March 10, 2015

    Would be cool to see this and future projects via the launcher, downloading from the Oculus site is insanely slow (took two hours to download via their website). Looking forward to trying it out.

  3. Reply

    Anthony

    March 12, 2015

    Awesome demo guys, well done. Tried it on my DK2 and there were some awkward moments, especially the birds section. Made me feel very uncomfortable! And the drop and pan out was really smooth and well done.

    Would love to see more of this type of stuff.

    Thanks,

    Anthony

  4. Reply

    yhop

    March 13, 2015

    probleme to start the demo 1 or 2 don’t work (on numerical or up keyboard).
    R or Q work.
    an idea to start the demo?

    • Reply

      ikrima

      April 22, 2015

      Do you have a non-english keyboard? We noticed non-english keyboards have issues with the keybindings

  5. Reply

    Florianbro

    March 16, 2015

    Dear,

    I test Insurgent demo on two computers and it does not work I have the same problem (when I press 1 or 2 it does not work). When I press R this re-center the oculus of course. But the 1 or 2 button gives no event … I remain on the Home screen. I have verified thenum lock key and I even tested the virtual keyboard … I’m on Windows 8.1. Oculus DK2

    Sniper 16GB 1600MHz CAS 9
    Intel Core i7 4790K
    Kingston SSDNow V300 – 120GB
    MSI Z97 GAMING 5
    Samsung SH-224DB – OEM, black
    Sapphire Radeon R9 290 Tri-X OC (UEFI) – 4 GB

    Thx for your help

  6. Reply

    dvd.kh

    March 18, 2015

    Any news about Alembic UE4?

    Can you share this for beta testing if possible?

  7. Reply

    kamil

    March 22, 2015

    i am realy interested about how the video part was done. these 3d people are green scren 3d sbs recordings that ar put in game or they ar 2d green screen converted to 3d?

  8. Reply

    kamil

    March 31, 2015

    great demo. amezing part are these stereoscpic (SBS) green screen keyed out actors. any way to share how was it done in UE4. some trick with materials or mabye other solution?

    • Reply

      ikrima

      April 22, 2015

      It was done with stereo sprites that mask out depending on the eye. We should be releasing Senza Peso on the marketplace very soon so others can take a look at the code itself

  9. Reply

    Slothuus

    April 21, 2015

    Great stuff your guys are doing.

    also wanted to hear if there was any chance in getting the alembic plug in to test out if you are thinking of releasing it ??

  10. Reply

    Eric

    May 13, 2015

    Are you still planning on releasing the UE4 Stereo 360 Movie Export Plugin? We would be very interested in it.

      • Reply

        by MELT

        May 30, 2015

        Can’t wait! We tried to port anything to Gear VR and it looks just horrible :/

        • Reply

          Ionela

          November 9, 2015

          Hi! have you already released the UE4 360 Movie Export Plugin? Thank you!

      • Reply

        Ionela

        November 11, 2015

        Hi ikrima! There is already a dete of relese of the UE4 360 Movie Export Plugin? Thank you in advance!

  11. Reply

    taiping

    May 30, 2015

    Hello, may I ask the panoramic plug-in UE4 about when it can be released? Thank you.

  12. Reply

    Kain

    June 16, 2015

    Any news on when you might release the UE4 Stereo 360 Movie Export Plugin?

    I’d be more than happy to pay for it.

  13. Reply

    Jay

    June 24, 2015

    Hmmm…the alembic importer is a trillion time more interesting 🙁

  14. Reply

    Cris

    August 27, 2015

    hi guys, it seems to be quite an experience, but for whatever reason when I am trying to install the experience I got an installation error, I’ve tried to download this countless times from the Samsung Gear VR store. Would u suggest to download from ur site?

  15. Reply

    YYC

    December 28, 2015

    nice!!!

    what a great act to share your plugin!

  16. Reply

    PDantas

    March 16, 2016

    Hey guys,

    When will UE4 Stereo 360 Movie Export Plugin available?

  17. Reply

    Ekaterina

    June 7, 2016

    Hi, Where can I find that alembic importer plugin? Thank you!

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