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Bebylon Saloon 360


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Protip: UE4 Selective Eye Rendering In Stereo

By on March 22, 2017

When using stereo instancing/multiview or the forward renderer, you can’t use screenposition or the stereo pass enum to determine whether you’re rendering the left eye or right eye.
Instead, in your material, you can use a custom node and return ResolvedView.StereoPassIndex to determine if you’re rendering left vs right eye.
We…

Open Asset Shortcut


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Tip: UE4 Go To Asset Shortcut

By on February 16, 2017

Discovered a new favorite shortcut: Shift+Alt+O anywhere in UE4 to open up a searchable asset picker from anywhere in UE4 instead of having to go to the Content Browser