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iPhone X Facial Capture – Apple blendshapes

By on May 22, 2018

Project bebyface is a series of tests I’ve been doing to find a fast pipeline for performance capture (Face and body) that we can use for our up and coming game Bebylon: Battle Royale. http://bebylon.world

Check out the previous tests for more info regarding the iPhone X capture process.  (starting…


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UE4 HLSL & Shader Development Guide, Notes, & Tips

By on April 28, 2018

Here are some tips & notes on how to add a custom hlsl shader, new lighting models, expressions, and global functions in Unreal Engine. Also included some quality of life tips to make iteration easier in UE4.

Disclaimer: These snippets are from our internal OneNote and meant for internal reference…


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Enhanced “Senza Peso” VR Release & Interview Video

By on October 11, 2016

TLDR:

Enhanced “Senza Peso” VR mini opera released to consumer platforms (Vive via Steam, Oculus, Samsung Gear VR)
Interview with K&L co-founder Cory Strassburger on creative process for “Senza Peso”

Hey guys,
We’re super excited to announce the release of a richer, more detailed edition of the celebrated “Senza Peso” VR mini-opera. It’s…


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GE Neuro powered by AMD now on Steam

By on September 6, 2016

TLDR:

GE Neuro has been updated and released on Steam for the Vive & the Oculus CV1

In gearing up to the release of Senza Peso, we wanted to also put out one of our other favorites: GE Neuro done in collaboration with GE & AMD. You can go to the store…


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Senza Peso resurrection!

By on August 18, 2016

At last Senza Peso has risen out of the DK2 ashes and resurrected through the lenses of CV1 & Vive!  Today at the Toronto Film Festival POP exhibit peeps will experience the rebirth of what I’m calling Senza Peso 1.5 and within a few weeks the fully refreshed Senza 2.0 will…

Bebylon Mo Money


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We Raised $2.5m Seed Round Lead By Raine Ventures For Bebylon

By on July 26, 2016

TLDR:

To the fans: THANK YOU
Raised a $2.5 million seed round from Raine Ventures, Courtside Ventures, Comcast Ventures Catalyst Fund, Social Capital, Outpost Capital, Boost VC, & Jason Rosenthal, CEO of Lytro.
Bebylon Battle Royale is secretly more than a game…shhhh!
We’re hiring! Our new office is right on…


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Software Royale

By on February 24, 2016

and Introducing S&M Fridays
We all love the megatroplis called the internet, particularly it’s inhabitants of artists & technicians who fill it with wonderful things. For decades I’ve plundered this treasure for inspiration, information, insights, how-tos and everything in-between and lately i’ve started feeling little tinges of guilt…  so it’s with this guilt and mountains of appreciation i’ve decided to…


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Bebylon Battle Royale

By on November 2, 2015

After 3 months in stealth mode, we’re excited to announce we’re making a wild VR comedy game called: Bebylon: Battle Royale, A game of Vehicular Melee Party Brawling!

So if you ever dreamt about possessing the body of an eccentric superstar baby driving a Rolls Royce hovercraft armed to destroy…


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Download GE Neuro + UE4 360 Stereo Render Plugin Details

By on August 31, 2015

Ride The Mind Of A Musician
TLDR: Download @
DK2: https://share.oculus.com/app/neuro
Note: 0.6.01 Runtime Required!

We’re excited to publicly release our latest VR Experience: GE Neuro – a musical journey through the human brain.

Working with GE, we created an experience that draws you into the musical mind of Ladytron member and DJ, Reuben Wu….


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Senza Peso VR: Open Sourced

By on May 13, 2015

TLDR: Download @
UE4.5 Project: https://s3-us-west-1.amazonaws.com/kitelightning/SenzaPeso.Clean.DK2.Src.UE4Marketplace.zip

Hey guys,
We’ve been wanting to do this for awhile but we’re finally releasing the UE4 Senza Peso project!

We want to give back and by sharing the Senza Peso project, we hope others can learn and use some of our techniques to make even awesomer VR. We want to…