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ikrima

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UE4 HLSL & Shader Development Guide, Notes, & Tips

By on April 28, 2018

Here are some tips & notes on how to add a custom hlsl shader, new lighting models, expressions, and global functions in Unreal Engine. Also included some quality of…

Dev Snippets

Visual AssistX Support For UE4 C++

By on May 14, 2017

Visual Assist has support for UnrealEngine C++ but you must enable with registry settings #Protip #GameDev:
https://docs.wholetomato.com/default.asp?W763

Dev Snippets

UE4 4.15 Selective Light Baking

By on May 1, 2017

We heavily rely on sublevels to compartmentalize the different zones in our game.¬†Unfortunately, the default light baking functionality doesn’t really accommodate this as baking from a level invalidates the…

Dev Snippets

Protip: UE4 UI To Set Engine.ini console variables

By on April 18, 2017

I always grepped the source code or the DumpConsoleCommands console to find all the hidden UE4 console variables. Thanks to Nick Donaldson, I learned that there was a nice…

Dev Snippets

Protip: UE4 Selective Eye Rendering In Stereo

By on March 22, 2017

When using stereo instancing/multiview or the forward renderer, you can’t use screenposition or the stereo pass enum to determine whether you’re rendering the left eye or right eye.
Instead, in…