Author:

ikrima

Dev Snippets

Visual AssistX Support For UE4 C++

By on May 14, 2017

Visual Assist has support for UnrealEngine C++ but you must enable with registry settings #Protip #GameDev:
https://docs.wholetomato.com/default.asp?W763

Dev Snippets

UE4 4.15 Selective Light Baking

By on May 1, 2017

We heavily rely on sublevels to compartmentalize the different zones in our game.¬†Unfortunately, the default light baking functionality doesn’t really accommodate this as baking from a level invalidates the…

Dev Snippets

Protip: UE4 UI To Set Engine.ini console variables

By on April 18, 2017

I always grepped the source code or the DumpConsoleCommands console to find all the hidden UE4 console variables. Thanks to Nick Donaldson, I learned that there was a nice…

Dev Snippets

Protip: UE4 Selective Eye Rendering In Stereo

By on March 22, 2017

When using stereo instancing/multiview or the forward renderer, you can’t use screenposition or the stereo pass enum to determine whether you’re rendering the left eye or right eye.
Instead, in…

Dev Snippets

Tip: UE4 Go To Asset Shortcut

By on February 16, 2017

Discovered a new favorite shortcut: Shift+Alt+O anywhere in UE4 to open up a searchable asset picker from anywhere in UE4 instead of having to go to the Content Browser